


NETS.T standards
1. Facilitate and Inspire Student Learning and Creativity
B) Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
C) Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
Reflection
This project meets standard number 1B, engage students in exploring real-world issues and solving authentic problems using digital tools and resources. This project allows students to see how they can use digital tools such as Microsoft Access to organize their school activities, collection, and other data. Microsoft Access can help solve student issues with planning organizing as well as enhances their technical skills.
This project also meets 1C), promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. . By using Microsoft Access, teachers can organize students’ personal data and student activities digitally. It also aids in planning and organization for daily lessons.
NET S. T Standards
2) Design and Develop Digital-Age Learning Experiences and Assessments
A. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
B. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
4. Promote and Model Digital Citizenship and Responsibility
D. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
Reflection
The instructional courseware games meet standard number 2A.Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. Adapting learning experiences by incorporating digital games can promote students interests in learning. It providing fun learning activities on a computer rather than using a textbook.
Instructional courseware games meet standard number 2B because students can manage their own learning style throughout the whole digital lesson activity. They can proceed to challenging levels and answer questions based on the content at their own pace. Students will practice digital skill which make learning fun and easier for them. Over time, this will establish a technology rich learning environment.
The instructional courseware games meet standard number 4D because students were learning different cultures. For example: playing Photo Hunt in Hawaii provided challenging questions about the geographical area, the kinds of animals, and different places in Hawaii. It would make students realized how exciting it is to digitally learn various cultures and their information by just by playing a computer game.
I would use these websites as a cosmetology teacher for several reasons. Some of these websites would allow my students o explore different occupations with the field. The students can look up beauty schools, program descriptions, and various locations. Also I would utilize the websites as a guide for lesson planning, designing projects, other activities, and topics for discussions.
Candy is Dandy!
Step 1-Hypothesis
I expected to find more brown M&Ms than green. I predicted that each bags had an equal amount of colors. Bag one had the least amount of M&Ms therefore it was the lightest bag. Not all colors were represented equally and some colors were more popular then others.
Step 5- Data Interpretation
According to my data, bag two and three had equal amount of candies. There are dramatic differences in the amount of green M&Ms. For an example: Bag one had 16 green M&Ms where as bag two only had four. I also recognized that bag number three enclosed the least amount of red M&Ms in comparison to bag one and bag two. Another interpretation is that out of all three bags, the average of blue M&M proves that blue is the dominant color. According to my data, all the colors in any given bag vary.
Reflection
I learned how to apply and gather information by using Microsoft Excel along with mathematical operations to see totals and averages. I would use Microsoft Excel in my teaching career to organize my students’ information, assessments, and to observe students academic progress. Utilizing Excel in my future classroom meets the NETS.T standard number two which is Design and Develop Digital-Age Learning Experiences and Assessments. As a cosmetology teacher, I would use Microsoft Excel to digitally record students’ grades and activities. I would monitor students’ evaluations on their academic performances.
I would incorporate Excel into students’ activities and projects to enhance organizing skills. I would design projects or assignments where as students would use Excel to organize information needed for their creative work. Students would also experience self-assessment as they observe their own work over time; they can use excel to see their weakness and strengths in different areas of cosmetology. As they observe their own data, students can visually see where to make improvements.
Example of a project that would indicate standard number two: As a salon owner, research hairstyling products from other countries that you would use in your salon. Chart the product lines, the amount of hairsprays, hair gels, mousse, hair wax, shampoos, conditioners, pomades, pastes, and the cost of products. Organize information on Excel, discuss results among your peers.